SWFDisplayItem
{
void addColor
( int $red
, int $green
, int $blue
[, int $a
] )
void endMask
( void
)
float getRot
( void
)
float getX
( void
)
float getXScale
( void
)
float getXSkew
( void
)
float getY
( void
)
float getYScale
( void
)
float getYSkew
( void
)
void move
( float $dx
, float $dy
)
void moveTo
( float $x
, float $y
)
void multColor
( float $red
, float $green
, float $blue
[, float $a
] )
void remove
( void
)
void rotate
( float $angle
)
void rotateTo
( float $angle
)
void scale
( float $dx
, float $dy
)
void scaleTo
( float $x
[, float $y
] )
void setDepth
( int $depth
)
void setMaskLevel
( int $level
)
void setMatrix
( float $a
, float $b
, float $c
, float $d
, float $x
, float $y
)
void setName
( string $name
)
void setRatio
( float $ratio
)
void skewX
( float $ddegrees
)
void skewXTo
( float $degrees
)
void skewY
( float $ddegrees
)
void skewYTo
( float $degrees
)
}